![]() Sometimes you’ll think you’ve put one over on the game, but when the cloud passes by, a raindrop will bounce off of some disregarded object or angle and put a quick end to your sly grin. There are many stages where you can find an alternate solution from what the designers likely had in mind, but it’s actually a bit surprising how well they covered their bases in that regard. Unlike some other physics-based games, you can’t really brute force your way through this game with repetition and luck. Every stage has a particular solution in mind that you need to figure out, and it’s not always immediately clear what you need to do. The developers somewhat miraculously haven’t run out of new ideas for stages yet. That said, the level design is what is truly important here, and in that respect, Cover Orange 2 shines. That’s not to say the game looks or sounds bad, as everything is very charming and cute, but it’s a little disappointing that after so much time has passed the game is still using plenty of assets from the years-old Flash game. Sound effects, too, are almost all exactly the same, though the oranges seem to have one or two new things to say. The oranges have a few new animations and there are more animated elements in the background, but apart from the costumes, you’d probably be hard-pressed to differentiate between the original and the sequel. Surprisingly little has changed in the game’s presentation. It feels a bit redundant to have both, but I suppose you can’t have a level-based game anymore without grading performance on a three-point scale. ![]() Oddly, except for the star you get for a speedy completion, this system is completely unconnected to the pre-existing scoring system, which is still in place. That last star really just feels like busy work to keep your eyes on the screen while the cloud does its thing, and is all too easy to forget about if you get swept up in the tension of hoping your oranges don’t get splattered. You’ll earn one star for completing the level, another star for doing so quickly, and a third star for touching a star held up by a background character during a brief window while the rain cloud passes. The other new gameplay addition is the now-requisite three star scoring system. These aren’t game-changers, but they add up to plenty of new tricks for the level designers to use to stump you. You’ll also often be dropping the oranges themselves into the stage. In terms of gameplay, the main additions come in the form of some new objects, such as trampolines, glass, and spiked balls (which are pretty much just used for breaking said glass). If you get completely stuck, you can use a scarce (unless you buy some IAP) helmet item to finish a level, but the stage will be marked with your shame until you do it correctly. The game is pretty flexible about letting you move past a stage you can’t figure out, but it won’t let you leave too many unfinished stages behind. The levels run the gamut from laughably easy to insanely difficult, with a really nice difficulty curve. Given the first game ended up with 400 levels, you can probably expect this number to swell considerably, but even just taken for what it is you get quite a bit of bang for your buck. It’s a given that you’ll be getting a batch of new levels, but unlike some sequels that start off a little thin on the level count, this game gives you 120 levels right off the bat. It’s a mission pack sequel to be sure, but it’s at least a pretty good mission pack sequel. In the end, however, you’re still going to be dropping a variety of pre-determined objects to push, catch, and cover one or more oranges to protect them from the killer rain. Now, to be very direct, there’s not a great deal of room in the concept for any crazy additions to appear in a sequel, but Cover Orange 2 does try its best to freshen things up without hurting the core gameplay. It proved to be a fairly big hit, and as these things work, here we are today with Cover Orange 2 ($0.99) (or Cover Oranger in the widely-accredited Die Hard counting system), once again from FDG Entertainment. A physics-based puzzle game that works a bit like a reverse Angry Birds (Free), it has you placing various objects to protect oranges from deadly passing rainclouds. ![]() ![]() A while back, FDG Entertainment treated iOS gamers to a port of the popular Russian Flash game, the descriptively-named Cover Orange ($0.99).
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